GitHub - gradientspace/geometry3Sharp: C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
![FNV]: Just Installed Hit's Anims, the popular ones blowing up on Youtube, anyone understand why the weapon animations seem wonky when zooming into the scopes? (doesn't happen with just Lucky) : r/FalloutMods FNV]: Just Installed Hit's Anims, the popular ones blowing up on Youtube, anyone understand why the weapon animations seem wonky when zooming into the scopes? (doesn't happen with just Lucky) : r/FalloutMods](https://external-preview.redd.it/ZnP4DL0AKWBGWoRh1hOPMfVb2myr20a8eQUg8_c-y0E.png?format=pjpg&auto=webp&s=93c3fc3ff7155b85b2a8d06b4f702ca6b5fc6c9b)
FNV]: Just Installed Hit's Anims, the popular ones blowing up on Youtube, anyone understand why the weapon animations seem wonky when zooming into the scopes? (doesn't happen with just Lucky) : r/FalloutMods
![When I dynamically subdivide or ZRemesh the blue subtool, the edges of the mesh shrink away from where they started. The orange dots are sitting where I want the mesh edge to When I dynamically subdivide or ZRemesh the blue subtool, the edges of the mesh shrink away from where they started. The orange dots are sitting where I want the mesh edge to](https://i.redd.it/ppfr5a0hhe151.png)